/*
 * Copyright (C) 2023 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#version 460 core
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable

// specialization

// includes

// sets
struct Data { float data; };

layout(set = 0, binding = 0) uniform u_data{ Data uData; };

// in / out
layout(location = 0) in vec2 inUv;

layout(location = 0) out vec4 outColor;

//>DECLARATIONS_IMAGE LERP

void main(void)
{
    outColor = vec4(1.0);
    //>FUNCTIONS_IMAGE LERP
}
